Sim Settlements Power Bug

Free wintv 24 digit serial number 2016 - and software. Sim settlements bug? FO4 Fallout 4. Posted by 3 years ago. Sim settlements bug? Fcom-fallout commander, Sim settlements, Sim settlements: industrial, Cheat terminal, HUD framework, Settlement menu manager, Plenty of exploration, Enhanced gameplay, Conquest, Realistic gore, Enhanced blood, Holstered weapons, Sit. I'm someone who use much Stuff, who need Power to work. I add Light with the saucershaped Streetlights (need 1 Power) and usual add so much Sentrys the Place has arround 200 Safety (most are the big, unpowered MG-Turret). In 2 Settlements I had a Bug, so Sentrys like the Rocket or Shotgun get no Energy, but the produced Power is more as I need and a Fusion Core Generator (100 Power) was not. Toggle navigation Sim Settlements. HOME; WIKI; FORUMS; PC Download; XBOX Download; Privacy Policy. Webtogo mobiles internet gmbh free download.

I've been trying to find a fix for this bug but I've only found one other person who even had it. Maybe it isn't even a bug and I'm just doing something wrong.
I sat through the cinematic to start building my settlement, left for a while after the foundation was done (I was watching the YouTube videos on how to use the mod) and came back after a while to make sure their needs were met for upgrades to happen. I was able to fill their food need just fine and the other needs had been automatically filled, but power was still too low. I built a lot of different generators trying to fix this and the power just caps out at 999 but is still red. I refreshed all of the plots, I refreshed the entire settlement, I uninstalled and reinstalled all of the Sim Settlement mods, I installed the Helper and tried to use it, and I donated a ton of supplies so I know they have the scrap for it.
I just started using these mods so I have no experience or knowledge aside from maybe 4 of the official YouTube tutorial videos.
Any ideas on how to fix this?
This is a work in progress, we will be adding more information here regularly over the next week or so.

For Frequently Asked Questions for the Rise of the Commonwealth Official Sim Settlements Expansion Pack, you can find them here: Rise Of The Commonwealth FAQs

Please note that you must have Sim Settlements core mod updated to v3.0 (or higher) for Rise of the Commonwealth to function.
To report issues you are having with Rise Of The Commonwealth, please go to this dedicated forum: https://simsettlements.com/site/index.php?categories/rise-of-the-commonwealth-bug-reports.110/
Taken from:
https://simsettlements.com/site/index.php?threads/known-bugs-and-conflicts.2709/
  • 2Known Bugs (With Workarounds)
Power
Please note: We are working to resolve these ASAP.
  • Floating Flags
  • Generators retain maintenance deficit after being removed
  • Donating alcoholic drinks causes death count to increase in settlement report​
  • Unpowered agricultural plot produces twice as much food​
  • Level 3 New U Commercial Plot Barber Chair has missing textures​
  • Maintenance mode issue​
Please note: We are working to resolve these ASAP.

Unable to Complete Quest: Taking Point​

Workaround: Fixed with Sim Settlements 3.0.2 - Should be completed after loading into the game after updating

While creating the City Plan and choosing to scrap the settlement, game crashes

Workaround: Fixed with Sim Settlements 3.0.2

City Planner desk is unusable due to location causing a non-pathable route to the chair

Workaround: Head into workshop mode and move the desk to a pathable location.

Old Guns is unable to be completed due to City Plan causing inaccessibility or scrapping required schematics.

Workaround: (PC Users Only)Sim Settlements Power Bug
  1. Use the console command 'tcl' to get through the armory door and clear the blocked dungeon Exit,
  2. Also clear the wood from the Entrance 'Before' talking to Ronnie! If you don't do it now the quest will break.
  3. Now, clear a path through the 'Left Side' of the blocked Castle wall.ya know, the one every quest uses.
  4. Then start Old Guns ie. Talk to Ronnie.
  5. When you exit the dungeon, Ronnie will open the door and the schematics will have respawned.
  6. You can then build 1 artillery battery, Ronnie will walk through the hole you cleared in the wall.. yada yada quest complete. (Provided by woodfuzzy)

Settlers attack visitors/visitors are hostile

Workaround: While it's not the greatest workaround, for the time being you may turn off the visitor system in the City Manager holotape under Options -> Gameplay -> Immersion

City Planner Desk has duplicates

Workaround: Fixed with Sim Settlements 3.0.2 - refresh the city

Stuck in cinematic mode for extended period of time

Sim Settlements Power Bug Zapper

Workaround: Fixed with Sim Settlements 3.0.2

Sim Settlements Power Buggies

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