Egm Mass Effect 3

  • The Expanded Galaxy Mod is designed to improve and expand on Mass Effect 3, to give players the ability to create a more custom experience and improve the immersive atmosphere of being small but vital part of a huge war. Some of the hundreds of modifications, restorations and additions: Additional Weapons and Armor.
  • Mod Manager is a mod management tool for Mass Effect 3. It will keep this mod up to date for you assuming you want to use this feature kinko and install other mods quickly and easily. There is a small amount of first time setup for Mod Manager.
  1. Priority Earth Overhaul Mod
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EvacuationEgm

ME3 Expanded Galaxy Mod. A comprehensive PC-only mod that provides a more immersive and complete experience for ME3's single player campaign. It's automatically named Mass Effect 3 when you install using Origin, so mine is named like that. I run EGM settings via Mod Manager as well. Was it fixed today should I re-download and re-install?

As way of background I am the author of Expanded Galaxy Mod, a SP mod that allows customisation of the Normandy, new weapons, armors and lots of RPG style improvements.
A couple of players are very keen for me to create a patch to allow then to use a controller and I wanted some advice on how to do this.
There are going to be quite a few conflicts: EGM mods a lot of the Normandy so there are many GUI aspects like galaxy map, war asset terminal, mail terminal. EGM also has slightly customised GUI elements.
I see you have created an GUI injector which could be incredibly useful in swapping in compatible parts.
So what would be the best way to go about creating a patch?
Do I need to do anything else other than edit GUI elements?

Priority Earth Overhaul Mod

EffectThe SP controller mod - it overwrites all changes to tlks? Or just the particular buttons it uses?

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Anybody's input would be greatly appreciated.